This was a college project I did a couple of months ago, where the brief was to come up with a piece of first-person dialogue, about a minute long, then model and animate a CGI character in an interview-type situation.
So, I chose Rincewind, naturally
He was great fun to animate, although a little hard to model in 3D whilst trying to make him look like the way I generally draw him. My apologies if my various attempts at compressing this and converting the file type have caused and syncing problems with the dialogue and made is sound al compressed, and apologies also for the file size! This was as small as I could get it
The vocals were provided by my wonderful colleague Tim Andrews, and were combined extracts from Sourcery and Interesting Times. Created in 3DSMAX.
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